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Peter Kakris & Gary Borham
.

introducing:

lifetech balance

our vision

We are on a mission to change the face of family households across the world.

LifeTech Balance is planning to shake up the multi-billion dollar gaming industry by responding to the demands of frustrated parents who are losing the battle with screen obsessed kids.

Our solution empowers young people to take control of their screen time under the guidance of their parents; to harness the benefits of technology while minimizing its negatives.

We are seeking further investment by people who share our passion & vision.

The founders of LifeTech Balance Pty Ltd, Peter Kakris & Gary Borham, have developed a dynamic, fully integrated system to help manage screen time across virtually all platforms – including offline!

Unlike existing products, the LTB solution allows kids to earn more screen time by completing tasks such as homework, chores and physical activity.

As the video below demonstrates, this is a fun, gamified solution which caters for different parenting styles and empowers kids to make balanced choices.

The result: Healthier kids, happier parents and a more harmonious household.

 This project is supported by the Australian Government Department of Industry, Science, Energy and Resources through the Entrepreneurs’ programme.

We are thrilled to announce that we have recently been awarded an Australian Government Accelerating Commercialisation Grant for $298,500.  

We are close to having an early pilot version of our product to go to alpha trials.

As part of this project we have pre-Alpha trials starting in April followed by an extensive A/B Alpha trial program in June 2020

We commence our ‘Go to market’ strategy off the back of these trials to drive initial sales.

Click play below to watch Gary share an overview of our project.

investor tax advantages*

LifeTech Balance Pty Ltd qualifies as an early stage innovation company (ESIC).

This means: you will be eligible for a 20% tax rebate on the investment (for Australians). 

Additionally, your investment is Capital Gains Tax – Free.
 

Upon investing, you will receive shares in the Company.

 

*Before investing, please seek independent professional advice from your
Financial Planner or Accountant to confirm your personal situation.

 

The extent of the problem

In this modern technological age, parents are losing a battle.

  • 87% of Australian homes have electronic devices;
  • 97% of homes with children have computer games;
  • 60% of households have five or more screens; and
  • 80% of households have more than one game device.

College of Paediatrics in Australia recommend children 5-17 years have a maximum of two hours of screen time per day.

However, these guidelines are not being met in Australia, reports reveal:

Children 5-12 spent 4.6 hours per day on average on screens
49% of teenagers spent 6 hours on screens per day
21% of teenagers spent 12 hours or more on screens

We plan on launching initially in Australia, then North America and the UK, where the numbers listed above are very similar.

Market Size

our solution…

We are on a mission to support parents to manage their children’s screen time.

LifeTech Balance (LTB) is looking to disrupt the rapidly expanding $1.8 billion parental device management space. LTB has developed a comprehensive, radical approach to helping stressed out parents manage their kids’ obsession with screens.

Video game companies hire neuroscientists and psychologists to help make their games maximally “engaging”. As a result, busy parents are losing the battle to get their kids off their screens and onto physical activity, homework, chores and family time. According to our market research, many parents are exhausted by the constant negotiation and worried about their child’s health and brain development.

The founders of LTB have drawn upon their own frustration and experience with their kids to come up with a holistic solution to satisfy the needs of modern, busy parents and children across the globe, that also has a strong business model.

An idea that will turn the market on its head. 

Our solution is an integrated hardware and software solution for managing household screens including TV, gaming consoles, tablets, laptops and phones. It provides a gamified platform that allows a set amount of screen time across multiple devices. It also encourages kids to earn more screen time from all manner of choices they make, such as: 

  • activity (movement recorded by fitness trackers), 
  • homework, 
  • reading, 
  • family time,
  • chores around the home, 
  • bonus time for taking initiative and other fun incentives. 

Thus children will proactively accumulate time by doing the things that gain the higher rewards – this could then cater for all the small things parents find tedious in raising kids. For example, every day activities such as brush your teeth or put your school shoes away, and chores like wash a car, clean your room or prepare a meal. If parents don’t want to allow kids to earn more screen time, that is ok, our product has many options to support your own parenting style.

The uniqueness of the product is the cross-device capability across all devices including TVs and Gaming Consoles even when the internet is off  (See further detail below about our Competitive Advantage).

These frustrations were highlighted when parents in our focus groups commented on the device ‘merry-go-round’ they experience when they ask their child to get off some electronic device only to see them move onto another.  Most of all, LTB’s solution supports children to learn healthy screen time habits as they grow, this is missing from current solutions. As a child progresses through levels of achievement in the system they will eventually earn the right to have full control of their devices and self manage their LifeTech habits. 

The addressable market in Australia is 2.4 million households and globally equates to more than 84.7 million families / potential customers.

In summary, our product ensures that kids can have a healthy life-tech balance and family harmony is restored. Our solution empowers kids to take control of their own screens under the guidance of the parents; to harness the benefits of technology while minimizing its negatives. 

We think games and technology are great, we just think they should be in balance.

Our company tag line for LifeTech balance Pty Ltd: Because life comes before technology.

This is a multi-billion dollar industry and parents everywhere are crying out for help.

It is our intention to provide a powerful global solution.

      k

      Market Research

      We have conducted extensive market research to discover the needs of our target market. The opportunity for our product is massive.

      Brand Identity

      Our ultimate goal is for our brand to be a global household name, changing the lives of families around the world.

      Product Development

      We are working towards a high quality, cutting edge product that sets us apart from any other solution currently on the market.

      our competitive advantage

      We have completed significant research on the products currently available on the market.

      They are all extremely limited in their features.

       From the outset, we challenged ourselves to come up with the most complete solution possible, to blow our competition out of the water.

      The LTB solution provides a unique, multi-dimensional solution to managing screen time. 

      Our competitive advantage can be broken down into two areas: 

      Philosophical and Physical/Technical advantages. 

      Unlike any other product on the market, the LTB solution has complete flexibility to cater for different parenting styles.  It has a multi-dimensional approach to supporting children and young people to have a balanced life.

      The biggest competitive advantage of our product is that we are the only solution on the market that manages TVs, Gaming Consoles, mobile devices and personal computers.  

      According to our market research, a significant number of parents are looking for a solution that offers the features we have included. We are confident that the LTB solution will satisfy the needs of the market and have global appeal over other solutions that are currently available. 

       

      We see a future of children who are more active, healthier mentally and physically, with strong life and technology habits to set them up for success. 

      Peter Kakris & Gary Borham - LTB Founders

      Balance

      All the research into kids and video games is that they need to reduce the screens and do a wider range of activities.

      Family harmony

      The battle with video games is causing conflict in the family units. We want to restore harmony in your family.

      Health

      The obsession with video games is impacting on our kids physical and mental health. 

      market research results

      In addition to our comprehensive research on the products currently available on the market, we have also conducted our own extensive market research with Australian parents to explore what their specific issues are and how we can solve them.

      From our quantitative and qualitative analysis,

       

      we discovered that:

      60% of parents want their children to either ‘play less’ or ‘play significantly less’ with their devices.

      The 3 biggest frustrations parents have with their child’s device usage:

      47% Change in child’s behaviour/moods when finish playing on their device

      39% The lack of exercise and outdoor activity 

      33% Their lack of involvement in the family when playing

      70% of parents said they would purchase a solution to help manage homes, ‘depending on the devices included in the solution’.

      However, only 14% had looked at solutions to manage devices better. 

       77 % of parents feel the problem is the same or getting worse as time goes by.

      What Parents are Saying

      We interviewed parents individually and in small groups to discover their concerns and frustrations with their kids video game use.
      Here’s a snippet of what they had to say.

      My son’s behaviour is scary when he is playing too many games. He just gets out of control and it’s like he has become someone else. I have tried everything to help him, but nothing has worked so far. Kirsty P

      Brisbane

      I don’t like how all-consuming it is and how important he thinks it is. It concerns me that he puts games in front of playing sport and those kinds of things. Ross W

      Melbourne

      It’s an interesting journey for them to work out who they are when they are on their screens vs. who they are when they are not.

      It does concern me that when they get off they don’t know what to do with themselves. Tracy M

      Sydney

      meet our founders

      Gary Borham, Founder, Business Management

      Gary is a communications, change management and learning and development expert who for the past 10 years has assisted organizations around Asia Pacific translate ‘geek speak’ (computer systems and technology) and use it to their best advantage. 

      Prior to this, Gary mentored and trained business owners. In this role Gary worked with Peter Kakris helping with two of his computer businesses. They have been friends since. 

      Gary has also owned a series of small businesses. He is passionate about helping others to achieve their goals and make positive changes. 

      In his spare time, Gary paints, writes, enjoys any beach activity and is the current world ‘tickle tackle’ champion – in his home at least.

       

      Peter Kakris, Founder, Technical Lead

      Peter is a software expert and business expert who has been self employed since he was 23. 
      Peter is a former developer and business analyst, who founded two successful IT companies which he sold to semi-retire to spend time with his 18 month old son. Peter has invested a significant amount of time and money completing personal development courses and bootcamps. He is a qualified life and business coach. 

      Peter is currently a Director of Datalink Pty Ltd, an Australian company that provides emergency management software for councils and government departments around Australia.

      He loves finding ways to use technology to make the world a better place for everyone. 

      Peter’s son is now 16 and for many years, played way more video games than we would like. He also has an 11 year old daughter who loves to relax in front of her Mac and iPad.

      His family has Macs, PC, iPads, iphones, Androids, Playstation and Nintendo Wiii which is why he realised that there needed to be a better way to help manage their use.

      revenue model

      As outlined in the following image, we plan to have a free version of the product with limited functionality for families to try it out.

      If they want more features, the ongoing monthly subscription will be an affordable $10 per month for the whole family or household.

      There will also be a one-off upfront cost of $100 for a hardware box which will be added to the TV.

      Additionally, we have future plans to include advertising revenue.

      path to market

      The LTB team are experts with IT and experienced business owners who also have a strong marketing knowledge.
      However, we recognise that we are not marketing experts, and therefore plan to bring in this expertise.

      We will partner with Webprofits, multinational digital marketing experts with offices worldwide. They will establish plans and commence implementation. We will add our own staff to support the ongoing marketing implementation.

      Our wider target market includes any family with mobile, desktop, TVs or consoles with children at school. However our more specific market is a middle – upper class family with more than one child with multiple devices from multiple vendors.

      As there are 100’s of millions of potential customers worldwide, an online sales and marketing strategy is essential. Our research shows that while 60% of parents have a screen time problem that would use a solution to help them, only 14% of parents have actually looked for a solution. This is why we will implement more traditional offline marketing approaches such as media PR, events, partnering with schools and other companies to gain access to parents.

      Post commercialisation we will drive the growth of the business with a continual digital marketing strategy. This will move customers through a broad range of communication and information, leading them to purchase from our e-commerce site.

      We plan to launch in overseas markets towards the end of 2021 in 2 phases. We will focus initially on the United Kingdom and the west coast of the United States. This will be followed by Europe and the remainder of the USA in 2022, and then launch into Asia. The AC grant enables us to get ready for the Australian market launch and to test the business mechanisms before we move to this stage. There is a requirement of significant capital to drive the growth for the technology, business growth and marketing costs.


      Feb 2020 – June 2020 Marketing Plan

      The ‘Go to Market’ strategy initially is through our online sales platform. Ref115
      Create e-Commerce Website, with SEO, Sign-up and Sales Pages
      Create marketing funnel to move interested clients from leads to sales
      Brand awareness campaign using social media platforms and microinfluencers
      Create engaging content for followers to keep them engaged
      Recruit families for Pilot Alpha Trials
      Run Alpha Trials, obtain success stories and testimonials

      June 2020 – December 2020 Marketing Plan

      Continue brand awareness with macro-influencers
      PR Media Kit
      Google & Social Media Ads
      PR Campaign

      December 2020 – ongoing

      Establish reseller arrangements with small to large companies with a similar market
      Look to sell the box and software packages from existing retail outlets eg. JB Hifi, EB Games, Harvey Normal. (For traditional offline sales in 2021, we will aim to bring advisor Paul Colley into the team to help us establish distribution channels.)

      December 2021 – ongoing
      launch into overseas markets, initially UK and west coast of USA, followed by Europe and the remainder of North America and Canada, and finally Asia.

      risk mitigation

      As part of the business planning process, we have looked carefully at potential risks to the future of the project. We have listed the main possible issues that may arise below, and we have plans in place to minimise these risk factors. Please let us know if you would like to view the document which outlines these strategies. 

      RISK

      Technology

        

      Business Risk

       

      Commercial

      CONSIDERATIONS

      Programming taking longer than expected

      Theft of IP
      Another company could create a similar or identical product

      Losing key personnel
      running out of money

      Pricing – customers not willing to pay monthly plan
      Lack of customer acquisition
      Being beaten to market by another company
      Parenting or other experts not agreeing with our philosophy

      be a part of Something amazing
      we’d love you to join us

      We are seeking a minimum investment amount of $10,000. 
      If you share our philosophy of empowering young people and balancing life and technology, please complete the form below and we will be in touch.

      If you are interested in making a tax deductible* investment in our project, please get in touch to set up a meeting.

      Peter Kakris 0413 047 721 or
      pkakris@lifetechbalance.com.au

      Gary Borham 0413 881 865 or gborham@lifetechbalance.com.au

      *Always seek advice from a professional tax advisor before making any investment decision

      Life Tech Balance Pty Ltd
      ABN 76 628 373 893
      PO Box 2545
      Regent West
      Victoria 3072

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